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Fix the game menu title font

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In this tutorial, you will learn how to fix the game menu title and caption font. Setting up the files Font Download this font, which looks like the retail Half-Life 2 font, or another .ttf of your preference, and copy it to  ../steam/steamapps/sourcemods/[your mod folder]/resource . ClientScheme.res Locate your ../steam/steamapps/common/Source SDK Base 2013 Singleplayer/hl2/resource directory and copy the clientscheme.res file to ../steam/steamapps/sourcemods/[your mod folder]/resource . Open the file and locate the  ClientTitleFont  property. Replace it's name to the file name of your font, which is displayed in the .ttf file. Finishing up Download tutorial files You can now run the mod and the title and caption text will now display all characters. You now know how to fix the game menu title and caption font.

Add or remove a startup video

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In this tutorial, you will learn how to add or remove a startup video. Removing the startup video Half-Life 2 mods already come with the default and well know Valve startup video. If you want your mod to jump straight to the game menu, locate your ../steam/steamapps/sourcemods/[your mod folder]/ directory and create a media folder. Inside it, create a blank text file named StartupVids.txt . And that's it. If you launch your mod, it will skip the intro video and jump right into the game menu. Adding a startup video If you don't have your own startup video yet, you can download one ready to use . Setting up the tools If you want to add a new startup video, first you need to download and install  RAD Tools . Converting the video Select your video and click Bink it. Then, in the new window, click the Bink button. Creating the StartupVids.txt Copy the output .bik file to your  ../steam/steamapps/sourcemods/[your mod folder]/media  director...

Create a gameinfo.txt

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In this tutorial, you will learn how to create a working gameinfo.txt for a single-player mod. Creating the gameinfo.txt Locate your ../steam/steamapps/sourcemods/[your mod folder]/  and create a text file called gameinfo.txt . In case you don't have a mod folder yet, learn how to  Setup the mod folder . In a simple way, this file will consist of two parts: one where you will insert your mod details, and another one that will load the content from the base game, which you don't need to modify. Everything will be included inside these brackets: "GameInfo" { } First part: Mod details In the first lines, you will insert the mod name to be displayed on Steam Library, the name to be displayed In-game, the name of the developer and the website of the mod. // Basic Title "Mod template - Game menu title" Title2 "Mod template - Game menu subtitle" // Steam games list Game "Mod template - Library title" Developer ...

Setup the mod folder

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In this tutorial, you are going to learn how to setup a Half-Life 2 mod folder on Steam so it shows up in your library. Installing Source SDK Base 2013 If you haven't done yet, you must install and setup Source SDK Base 2013. Browse the Steam Tools tab and install Source SDK Base 2013 Singleplayer. Once it's downloaded, go to its Properties  →  Betas , and then select the beta you would like to opt into to upcoming - . Run the game at least once and then you are good to go. Creating the mod folder First, locate your ../steam/steamapps/sourcemods  directory. Now, create a new folder with an exclusive name for your mod, preferably with only lowercase characters, numbers and hyphens. Next, you will need to Create a gameinfo.txt inside the new folder. Copying the libraries Now, you need to copy the library files from the SDK Base. Locate your ../steam/steamapps/common/Source SDK Base 2013 Singleplayer/sourcetest/bin  directory and copy client.dll a...