Setup the mod folder
In this tutorial, you are going to learn how to setup a Half-Life 2 mod folder on Steam so it shows up in your library.
Once it's downloaded, go to its Properties → Betas, and then select the beta you would like to opt into to upcoming -. Run the game at least once and then you are good to go.
Next, you will need to Create a gameinfo.txt inside the new folder.
Restart Steam and your mod should show up in the Library. As you can see, a lot of stuff still needs to be configured until you have a fully working template, but this is the first step.
You now have learned how to setup a Half-Life 2 mod folder on Steam so it shows up in your library.
Installing Source SDK Base 2013
If you haven't done yet, you must install and setup Source SDK Base 2013. Browse the Steam Tools tab and install Source SDK Base 2013 Singleplayer.Once it's downloaded, go to its Properties → Betas, and then select the beta you would like to opt into to upcoming -. Run the game at least once and then you are good to go.
Creating the mod folder
First, locate your ../steam/steamapps/sourcemods directory. Now, create a new folder with an exclusive name for your mod, preferably with only lowercase characters, numbers and hyphens.Next, you will need to Create a gameinfo.txt inside the new folder.
Copying the libraries
Now, you need to copy the library files from the SDK Base. Locate your ../steam/steamapps/common/Source SDK Base 2013 Singleplayer/sourcetest/bin directory and copy client.dll and server.dll to ../steam/steamapps/sourcemods/[your mod folder]/bin.Finishing up
Download tutorial filesRestart Steam and your mod should show up in the Library. As you can see, a lot of stuff still needs to be configured until you have a fully working template, but this is the first step.
You now have learned how to setup a Half-Life 2 mod folder on Steam so it shows up in your library.
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